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Vray for blender logo
Vray for blender logo









vray for blender logo

UV noise levels – Specifies the UV noise iterations. UV noise amount – Specifies the UV noise amount. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. H – Specifies the height of the texture sector.

vray for blender logo

Placement – Select how to place the texture. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Self – The calculated alpha of the texture. Invert – When enabled inverts the colors in final result.Īlpha From – Determines how the alpha of the result is calculated:Ĭompatibility – Depends on the selected Compatibility option. Maya – The resulting alpha of the texture is the color luminescence. If Alpha From is set to Maya :ģds Max – The resulting alpha of the texture is the intensity of the texture. in OpenEXR files.Ĭompatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. Use Data Window – When enabled, it takes the data window information, e.g. Use Input Gamma – Enables the Gamma parameter.Īllow Negative Colors – When enabled, V-Ray does not clip the texture values. Nearest – The nearest texel from the map is taken, without any interpolation.Īrea – Applies an anti-aliasing area filter.įilter Blur – Specifies the strength of the blur filter applied to the bitmap.

vray for blender logo

This method is faster than the Bicubic interpolation, but may smooth the image too much.įilter Type – Specifies the type of filtering to apply to the image. This is the slowest method, but the results are smooth without too much blur īiquadratic – The image values are interpolated from nine pixels in the bitmap. This is the fastest interpolation method, but the result is not continuous (non-smooth) and may produce artifacts when the map is used for displacement or bump mapping.īicubic – The image values are interpolated from sixteen pixels in the bitmap. Interpolation – Specifies the interpolation method when using Mip-Map filtering.īilinear – The image values are interpolated from four pixels in the bitmap. Gamma – Specifies the gamma correction to be applied when Color Space is set to Custom Gamma Curve. Color Space – Specifies the type of color space used by the bitmap.











Vray for blender logo