

UV noise levels – Specifies the UV noise iterations. UV noise amount – Specifies the UV noise amount. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. H – Specifies the height of the texture sector.

Placement – Select how to place the texture. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Self – The calculated alpha of the texture. Invert – When enabled inverts the colors in final result.Īlpha From – Determines how the alpha of the result is calculated:Ĭompatibility – Depends on the selected Compatibility option. Maya – The resulting alpha of the texture is the color luminescence. If Alpha From is set to Maya :ģds Max – The resulting alpha of the texture is the intensity of the texture. in OpenEXR files.Ĭompatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. Use Data Window – When enabled, it takes the data window information, e.g. Use Input Gamma – Enables the Gamma parameter.Īllow Negative Colors – When enabled, V-Ray does not clip the texture values. Nearest – The nearest texel from the map is taken, without any interpolation.Īrea – Applies an anti-aliasing area filter.įilter Blur – Specifies the strength of the blur filter applied to the bitmap.

This method is faster than the Bicubic interpolation, but may smooth the image too much.įilter Type – Specifies the type of filtering to apply to the image. This is the slowest method, but the results are smooth without too much blur īiquadratic – The image values are interpolated from nine pixels in the bitmap. This is the fastest interpolation method, but the result is not continuous (non-smooth) and may produce artifacts when the map is used for displacement or bump mapping.īicubic – The image values are interpolated from sixteen pixels in the bitmap. Interpolation – Specifies the interpolation method when using Mip-Map filtering.īilinear – The image values are interpolated from four pixels in the bitmap. Gamma – Specifies the gamma correction to be applied when Color Space is set to Custom Gamma Curve. Color Space – Specifies the type of color space used by the bitmap.
